How to Play
All You Wanted to Know And More
Pilot Card Example
Warmachine Example
Mockups Only *Card Art Not Final*
BASICS
A trading card game about epic battles using giant robots known as Warmachines.
Each player starts with 20 Health, the goal is to reduce the opponent's health to 0. First draw 7 cards. The player going first does not draw. The player then puts a warmachine & pilot card(s) into the battle space if he/she is able. Players can only put down one Warmachine card & one pilot card each turn. If a warmachine doest have a pilot it cannot attack or defend. A Warmachine cannot attack the first turn it is played. On your turn you can Link and Un-link Pilots and Warmachines (See the 'Linking Cards' Section Below).
CARD TYPES
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Warmachine [WM] Cards
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Pilot Cards
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Ability cards
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Modification [Mod] Cards
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Item Cards
PILOTS & MODIFICATIONS
Put pilot cards under your WM’s so you can quickly see the Bonus, when attacking or defending you add your Bonus from Mods and Pilot. The top left circle slot(s) shows the amount of pilots a unit can equip. The Slot(s) at the bottom right show the maximum amount of Modifications the unit can use.
Rare Warmachines have 3 slots, they can equip 3 Mods.
Uncommon Warmachines have 2 slots, they can equip 2 Mods.
Common Warmachines have 1 slot, they can equip 1 Mod.
Rarity is displayed next to the card numbers at the bottom of the card.
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Circle is Common,
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Triangle is Uncommon.
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Triangle inside a circle is rare.
LINKING CARDS
Example: Linking the cards
"Sage Mckenzie" + "Deathmare" would give "Deathmare" an attack of 5, 3 HitPoints & 2 Speed.
Link 2 cards by simply sliding the card you wish to link under your chosen warmachine like in the example above, this way you can quickly see the stats, now that you have Linked a Pilot (or Modification) to your Warmachine you then add the bonus to the Attack, Hitpoint & Speed.
You can Un-Link cards on your turn. You might want to do this to get a better Pilot in a more powerful Warmachine or save a Pilot from death on the next turn. All Un-linked cards stay in the Battlespace until they're killed or destroyed.